Friday, February 3, 2017

The Games That Time Forgot: Noah’s Ark

 
By Holly Bartolo (@BartoloCreation)
 
“Stop rising, I am nearly at the end of the level!” – I was very young when I used to play Noah’s Ark on the Nintendo Entertainment System, but i can still remember the sense of frustration that the rising waters brought and the moment when you drowned.
 
The game Noah’s Ark was created by Source Research and Development and published by Konami in 1992. It was the only game based on the bible that was officially approved by Nintendo, as it was only loosely based on the story.
 
The aim of the game was to rescue various animals of the world by visiting all the continents. The game’s opening took place in Europe, and it was a bit silly. There’s a little opening sequence on the first round that shows two rabbits in love on an unstable platform with spikes underneath – until suddenly, a man in armor appears and scares one of the rabbits to death, then captures the other one. Following that, a load of ducks begin to fall from the sky and land on the rising water.
 
Just like many of the SNES games, this was a side scrolling platform game – the aim being to reach the end of the level in order to save the animals before the water drowns you. Each continent had three stages and the whole game had 21 levels in total – the last level of each round would have a main boss that the player would have to defeat.
 
The game was easy to control and you would use the buttons to both jump and fire ammo including crabs, snails and worms. Each level had a bonus round where you would collect silver squares, which to me always looked like miniature televisions. At the end of each level, there was an evil plug (which i always thought looked like an angry kite), that you would have to shoot many times to kill. Once the plug creature was dead, the water would fall, and there would be lots of fruit and vegetables falling from the sky.
 
The music, whilst it was mono, had quite a cheerful song to it that was repetitive and catchy to the player. When you got to the end of the level, the music would change to a more dramatic tone, as you had to kill off the evil drain plug.
 
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