Showing posts with label David Casares. Show all posts
Showing posts with label David Casares. Show all posts

Friday, June 23, 2017

That Time We Almost Got Batman. Oh Wait, We Did Get ‘Im.

Batman-Almost-Got-'Im-Cryptozoic

 

We’ve been trying to push a little bit more of boardgame content on the website, and when we learned that Cryptozoic was publishing a Batman themed Mafia style card game, we knew it was a sign that we had to play it, the only way we know how: Nerd HQ style. A bunch of NERDS, dressed up as Batman villains playing Cryptozoic’s Almost Got ‘Im, all while a 360 camera at the center of the table recorded the whole thing. Because that’s just what we do.

 

Batman-Almost-Got-'Im

 

 

If you’ve ever played social deduction games like Mafia, Werewolf or Resistance, you know what the game is about. It has that built-in mechanic of treachery that we all know and love (or love to hate). The awesome people at Cryptozoic took that mechanic and themed it as the Batman: The Animated Series episode entitled ‘Almost Got ‘Im’ (S2E18) where the Joker, Killer Croc, Two-Face, Poison Ivy and Penguin all tell their own story about that time they almost defeated the Caped Crusader while playing a friendly game of poker. Little did they know that one of them was actually Batman in disguise…

 

Each player takes the role of one of the thirteen villains available, which grants a once-per-game ability and a secret role that’s not to be revealed. Simple and easy. One of the players will receive a “Batman in Disguise” card instead of a secret role. The flow of the game is easy as well: the villains need to take Batman down using a very democratic and civilized voting system while the Dark Knight tries to survive long enough to subdue 2-3 villains (depending on the number of players).

 

Batman-Almost-Got-'Im-2

 

To take it a step further, the game includes an interesting poker mechanic, where you can only use your secret ability if you have the correct hand (poker, flush, two pair, etc.) during the Blackout (the game’s version of the Night phase), which makes the game trickier. Now, if playing with nerds that are too familiar with the social deduction games named before, this tactical shift to the game’s strategy might be overlooked (believe me, it happened to us) but it really brings a different flavor to the all well-known mechanics. For instance, you can try and block whoever you suspect of being Batman from getting that Two Pair, since without it, he will not be able to use his “Choose a player to Subdue” ability. That’s a game changer. Literally.

 

Talking about subjugation, there is something worth mentioning. In Almost Got ‘Im, when a player is subdued he or she is not out of the game. The only downside of being subdued is that you are no longer able to use neither your character’s ability nor your secret role’s ability. Even after subjugation, which means that either Batman got you or your fellow villains didn’t trust you at all, you can still talk, vote, cast suspicions, etc. That may seem to some people like it’s not fair play. This rule surely increases the difficulty for meeting Batman’s objective considerably, and I could agree with the argument that it makes the game too asymmetrical, but the game is still balanced enough to make it interesting to both villains and hero. In the game we played, Batman almost got us!

 

All in all, we had a blast, especially because we decided to theme the night by cosplaying (or whatever the cheap version of cosplaying is) as each of the villains. It sounds odd, but it increased the value of the experience. You cannot forget the night you dressed up like Two-Face and had an argument with Poison Ivy about if she was Batman or not. You just can’t.

 

Viva la Nerdolution!

 
P.S. We want to thank Cryptozoic for sending us a review copy of Almost Got ‘Im and we want to clarify that we liked the game because it’s a fun game, not because it was free. But heck, the best things in life are free, right?


David Casares
via The Nerd Machine

http://www.nerdhq.com/that-time-we-almost-got-batman-oh-wait-we-did-get-im/


Entertainment Earth

Sunday, May 21, 2017

10 Quotes To Celebrate Talk Like Yoda Day

 

In order to celebrate today’s national Talk Like Yoda Day, here at Nerd HQ we’ve collected our ten favorite Yoda quotes, some of which you may not even be familiar with!

 

 

1.To answer power with power the Jedi way this is not, in this war a danger there is of losing who we are.” Star Wars: The Clone Wars, The Lair of General Grievous (S01E10).

 

2.Remember, always in motion is the future and many possible futures there are.” Star Wars: The Clone Wars, Assassin (S03E07).

 

 

3.No longer certain, that one ever does win a war, I am. For in fighting the battles, the bloodshed, already lost we have. Yet, open to us a path remains. That unknown to the Sith is. Through this path, victory we may yet find. Not victory in the Clone Wars, but victory for all time.” Star Wars: The Clone Wars, Sacrifice (S06E13).

 

4.Smaller in number are we, but larger in mind.” Star Wars: The Clone Wars, Ambush (S01E01).

 

 

5.Hmm. In the end, cowards are those who follow the dark side.” Star Wars: The Clone Wars, Ambush (S01E01).

 

6. The Danger is not to know the truth.” Star Wars: The Clone Wars, Voices (S06E11).

 

 

7.If in anger you answer, then in shame you dwell.” Medstar I: Battle Surgeons (Book).

 

8.Train yourself to let go of everything you fear to lose.” Episode III: Revenge of the Sith.

 

 

9.An infinite mystery is the Force. The more we learn, the more we discover how much we do not know.” Episode III: Revenge of the Sith (novelization).

 

10.When you look back, lose your place on the path, you do. Learn you will, Anakin, that stars move and stars fall, and nothing at all do they have to do with you.” Jedi Apprentice: Deceptions (Book).

 

 

May the force be with you and Viva la Nerdolution!


David Casares
via The Nerd Machine

http://www.nerdhq.com/10-quotes-to-celebrate-talk-like-yoda-day/


Entertainment Earth

Thursday, May 11, 2017

‘The Fifth Element’ is Coming Back to Theaters

Yep, you heard right! In celebration of its 20th Anniversary, The Fifth Element is coming back to theaters thanks to the wonderful people at Fathom Events and and Sony Pictures Home Entertainment, who are organizing a two-day theatrical release on May 14 (Sunday) and 17 (Wednesday) that will feature an introduction by Luc Besson himself and an exclusive look at Valerian and the City of a Thousand Planets, which premieres in U.S. theaters July 21, 2017. This version of the movie will be a 4K restoration of the original film and anticipates the film’s release in 4K Ultra HD on July 11. Tickets to “The Fifth Element 20th Anniversary” can be purchased online Fathom Events, where you will also find more info event. 
 
Check out our thoughts on the Five Elements That Make The Fifth Element Awesome in anticipation to seeing it in theaters again!
 


David Casares
via The Nerd Machine

http://www.nerdhq.com/the-fifth-element-is-coming-back-to-theaters/


Entertainment Earth

Tuesday, May 9, 2017

The Five Elements That Make ‘The Fifth Element’ Awesome

 

 

May 9th marks the 20th anniversary of, arguably, one of the best sci-fi themed action movies of the 90’s on its U.S. release. Today, we celebrate that anniversary with the best five moments of the film.

 

Lilo’s regeneration

 

 

I don’t think anyone saw it coming the first time they saw the movie. Lilo’s regeneration is visually astounding. “It’s, for lack of a better word, perfect”. I always wondered how the armor would have looked like if it weren’t destroyed, I bet Lilo would have looked pretty badass in it.

 

Corben Dallas’ apartment

 

 

With the dystopian future theory in mind where overpopulation is one of Earth’s biggest problems, Corben’s apartment is everything I’m wishing for in my adult life. A bed that makes itself, a shower that cleans automatically, a window-to-window Chinese delivery service and gun rack that slides from the ceiling. Okay, I could do without the last one, but then I would have been robbed by the crazy guy with a picture on his head.

 

The ZF-1

 

 

It’s definitely one of the coolest sci-fi guns ever imagined. It is also, in my humble opinion, one of the best scenes Gary Oldman has in the movie. the ZF-1 weapon has “all of Zorg’s oldies but goldies”: rocket-launcher, arrow launcher (with explosive poisonous gas heads), net launcher, flamethrower (Zorg’s favorite), and the all-new ice-cube system. Don’t forget to ask for special deals and make sure our dealers explain to you what the red button is for!

 

Multipass

 

 

Need I say more? Probably the most famous scene of the movie and definitely the one that has more gifs around the internet. The whole airport (or is it a space hangar?) scene is priceless, from beginning to end.

 

That’s no moon…

 

 

This scene left me speechless. Wait, you mean to tell me that the moon we all know and love is not a moon? WHAAAAAT?

 

If you loved the movie don’t forget to celebrate today! Leave us a comment with your favorite scene, character or whatever you like best about the movie!


David Casares
via The Nerd Machine

http://www.nerdhq.com/the-five-elements-that-make-the-fifth-element-awesome/


Entertainment Earth

Wednesday, April 5, 2017

Game Review: Almost Got ‘Im

That Time We Almost Got Batman. Oh Wait, We Did Get ‘Im.

 
We’ve been trying to push a little bit more of boardgame content on the website, and when we learned that Cryptozoic was publishing a Batman themed Mafia style card game, we knew it was a sign that we had to play it, the only way we know how: Nerd HQ style–A bunch of NERDS, dressed up as Batman villains playing Cryptozoic’s “Almost Got ‘Im”, all while a 360 camera at the center of the table recorded the whole thing. Because that’s just what we do.
 
If you’ve ever played social deduction games like Mafia, Werewolf or Resistance, you know what the game is about. It has that built in mechanic of treachery that we all know and love–or love to hate. The awesome people at Cryptozoic took that mechanic and themed it as the Batman: The Animated Series episode entitled ‘Almost Got ‘Im’ (s2e18) where the Joker, Killer Croc, Two Face, Poison Ivy and Penguin all tell their own story about that time they almost defeated the Caped Crusader while playing a friendly game of poker. Little did they know that one of them was actually Batman in disguise.
 
Bat1
 
Each player takes the role of one of the thirteen villains available, which grants a once-per-game ability and a secret role that’s not to be revealed. Simple and easy. One of the players will receive a Batman in Disguise card instead of a secret role. The flow of the game is easy as well: the villains need to take Batman down using a very democratic and civilized voting system while the Dark Knight tries to survive long enough to subdue 2-3 villains (depending on the number of players).
 
To take it a step further, the game includes an interesting poker mechanic, where you can only use your secret ability if you have the correct hand (poker, flush, two pair, etc.) during the Blackout (the game’s version of the Night phase), which makes the game trickier. Now, if playing with nerds that are too familiar with the social deduction games named before, this tactical shift to the game’s strategy might be overlooked (believe me, it happened to us) but it really brings a different flavour to the all well-known mechanics. For instance, you can try and block whoever you suspect of being Batman from getting that Two Pair, since without it he will not be able to use his “Choose a player to Subdue” ability. That’s a game changer. Literally.
 
Talking about subjugation, there is something worth mentioning. In Almost Got ‘Im, when a player is subdued he or she is not out of the game. The only downside of being subdued is that you are no longer able to use neither your character’s ability nor your secret role’s ability. That means that, even after subjugation (which means that either Batman got you or your fellow villains didn’t trust you at all) you can still talk, vote, cast suspicions, etc. That may seem like it’s not fair play. This rule surely increases the difficulty for meeting Batman’s objective considerably, and I could agree to the argument that it makes the game too asymetrical, but the game is still balanced enough to make it interesting to both villains and hero. In the game we played, Batman almost got us!
 
Bat2
 
All in all, we had a blast, especially because we decided to theme the night by cosplaying (or whatever the cheap version of cosplaying is) as each of the villains. It sounds odd, but it increased the value of the experience. You cannot forget the night you dressed up like Two Face and had an argument with Poison Ivy about if she was Batman or not. You just can’t.
 
#VivaLaNerdolution!
 

We want to thank Cryptozoic for sending us a review copy of Almost Got ‘Im!


David Casares
via The Nerd Machine

http://www.nerdhq.com/game-review-almost-got-im/


Entertainment Earth